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Circa Next Decade,
Twice upon a time, Kris Robinson
via drug-induced temporary amnesia enters a live-action manor mystery
as a character in order to participate in a futuristic role playing game.
In the scenario, Kris has been named sole heir to an immense fortune and estate by a British uncle he never knew existed and has recently died.
After a period of soul searching about his true family origins, he journeys to England to claim his inheritance.
But things don't go as planned. The scenario stalls on a cliffhanger. Kris doesn't snap out of it. The drugs don't wear off like they were supposed to.
Instead, inexplicably, they've triggered a direct connection with the collective unconscious,
populated by disembodied spirits who call themselves "Storytellers"
and are eager to assist by retelling Kris his forgotten adventure, in the minutest detail, as it unfolds once more in circular time.
In reliving, Kris finds that he now possesses heightened mental faculties,
enabling him to understand languages he does not speak, communicate telepathically with others, perform crowd pleasing oratory extemporaneously,
and glimpse future events about to unfold or replay scenes he previously lived. But there's something odd, very odd indeed. Kris can no longer remember his own name.
Nevertheless, Kris must solve puzzles and conundrums in order to progress through the game and regain his authentic mindset, all while
encountering talking plants, moving paintings, and comedic vignettes that stretch the boundaries of perception.
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