Mentally, you're swept into an event from your own past, deep in the heart of Texas, speeding down an expressway, wondering whatever happened to an old girlfriend you'd said goodbye to twenty years ago and haven't seen since.

Suddenly, her name appears on a passing billboard. A moment later, your cell phone rings.

It's CANDACE BERRY herself calling from a nearby airport where she's changing planes.

Which, in a manner of speaking, so are you.

In the course of reliving this experience, you learn how your long-lost uncle, Stuart (who really is a British noble) first contacted you.

Yes, it's true: The actor who played Lord Hanover really is your uncle in real life.

Meanwhile, inside the imagine21 stage-set, a psychic battle of comic proportions is unfolding.

One of les saboteurs has been lured into a room where the busts of famous composers come to life to hurl inanities at him while Beethoven's Ode to Joy pours forth in glorious quadraphonic.

The other is trapped inside the armory where a series of brilliantly executed theme-park illusions utterly convince him that he is being teleported to distant locations.

Both suffer temporary nervous breakdowns.

But it is Farnsworth on whom the grandest tricks are played.

Everywhere he runs in the manor, you, Uncle Stuart, and the old man who looks like an aged you, appear in paintings, woodcarvings and mirrors, sometimes winking at him, sometimes singing the old Police refrain:

"Every step you take / Every move you make / I'll be watching you."

Farnsworth's mind is temporarily blown to smithereens, after which he is duped into committing an unforgivable affront to the Camelot president and chairman.

Eventually, you recover your authentic memories and identity, after which all adjourn to a huge cast party in the Falstaff pub

But afterwards, as you are walking through the manor's underground concourse, you are again accosted by a crazed Farnsworth, who informs you he's just been fired and blames you for his downfall.

Farnsworth draws a pistol and aims it directly at you, his face contorted in rage. But he drops the gun and it misfires in all directions, enabling you to escape.

Later you learn that Farnsworth was arrested and spirited away by secret police summoned by the chairman and the president, and that these two old samurai had their "secret ninjas" fill Farnsworth's guns with blanks.

Which means nobody on the set was ever in any real danger.

These Japanese executives are as powerful as the medieval shoguns they're directly descended from.

They provide les saboteurs with drugs to erase their painful memories and then transfer them to less stressful work at other companies they own.

Next, they announce that Farnsworth has been deported and is already out of the country.

Once again, the i21 crew is reminded how the company's top execs have but a passing fancy in anything being produced at Camelot.

Their abiding interest is in their private kabuki theatre being lived here.

Everyone's now sure they have some secret way of knowing, of actually watching everything behind the scenes -- from further behind them.

Eventually you do "return", collect your full wits and remember who you really are but now have no mwmory of playing the game..

Your i21 crew fills you in on how you did in the scenario, the successful launch of your revenge scheme, and the madness that ensued while you were "turned."

The next day, i21's "Manor House" production receives the final go-ahead from the Camelot chairman.

All this cultural craziness and real-life manga remind you of having cautioned your real-life Uncle Stuart several years back that this is the first thing he'd have to get used to when he moved to Japan to start a new life.

(End)